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09.05.2010 um 12:28 Uhr - Joker

Bald steht der PC-Version ein erneutes Doppel-Update ins Haus: Die Server werden auf die Version R12 und die Clients auf die Version R8 gepatched. Letzteres Update muss sich jeder Spieler herunterladen. Es handelt sich dabei um circa 500MB.

Der Patch befinde sich zurzeit noch in der Qualitätssicherung und es wird eine Veröffentlichung für den Anfang der kommenden Woche angestrebt. Associated Producer Barry 'Bazajaytee' Tingle hat im EA UK Forum bereits vorab den Changelog des sich in der Prüfung befindlichen Doppel-Updates veröffentlicht:

 

Den Changelog findet ihr unter "Weiterlesen"



Server:

  • Some potential sources for lag/rubberbanding have been eliminated

  • The old reserved slots has been replaced by a kick-on-demand system like in BF2

  • Log file for server admins: all remote admin interface commands/events are logged

  • Log file for server admins: major server events + all chat messages are logged

  • Idle kick is controllable

  • Profanity filter can be disabled

  • Teamkill-kick system is controllable

  • Ticket counts and bleed rate are controllable per-level

  • Infantry only mode available per-level

  • Initial spawn delay and respawn delay are adjustable

  • Server description can be up to 400 characters, and use "|" for line breaks

  • Banlist can contain up to 10.000 entries

  • reduced latency in packet handling

Admin Interface:

  • fixed the player.onKill spam that occasionally happened

  • ensured that player.onJoin events always report the player name

  • events triggered when people spawn

  • much more info on kills

  • detailed stats are reported at end-of-round

Gameplay:

  • Various minor level bugfixes

  • Helicopter handling has been tweaked

  • Weapon tweaks have been implemented based on PC public feedback

  • Fixed technical hang when a crate was armed outside of the combat area

  • "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

  • Countermeasures can be fired when driving a helicopter

  • The brightness of the pilot view in the Russian helicopter has been reduced

  • Advanced Spotting scope works better

  • Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser:

  • Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

  • Added support for retrieving update progress

  • Now refreshes information

  • Join queue system when attempting to join a full server

  • All settings are automatically saved between sessions

  • Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client:

  • Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

  • Fixed some crashes

  • Toggle/hold crouch is user controllable

  • Toggle/hold zoom is user controllable

  • Vsync bugfixed for DX10/DX11

  • Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

  • Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

  • New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

  • Improved Play Now functionality

  • Removed K/D ratio and Skill Level filters in the leaderboards

  • Any points you get while being dead will be added to your score

  • Reduced negative mouse acceleration

  • More informative disconnection/kick reasons



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